CAO FEI with Charles Schultz – The Brooklyn Rail
by Charles Schultz October 3, 2014
Cao Fei is a Chinese artist from Guangzhou
currently residing in Beijing. She is a multimedia artist whose work has been
critically acclaimed and globally showcased since her nascent efforts as an art
student in the late ’90s. Described by many as a leading figure of the “new
generation” of Chinese artists, Cao Fei has endeavored to create work that
addresses the contemporary quandaries of her peers. Her most recent work, “La
Town,” is a 45-minute video about a mythical post-apocalyptic metropolis.
Associate Artseen editor Charles Schultz sat down with the artist at the
Lombard Freid Gallery to talk about her new video work while the gallery’s art
handling team put the final touches on her exhibition.
Charles Schultz (Rail): When the trailer
for “La Town” starts the first thing we hear is a heartbeat. I’m curious, whose
heart is beating?
Cao Fei: It is ambiguous. It could be life
itself, or the heartbeat of the story, or the heartbeat of the town, or the
artwork—it could be anything, really.
Rail: A universal heartbeat. Sure. The
ambiguity of whose heart is beating and the way the trailer opens with a dark
screen brought to mind Edgar Allen Poe’s famous short story, “The Tell-Tale
Heart,” in which the sound of a heart beating ultimately comes to symbolize the
narrator’s unhinged imagination, the boundary between his reality and fantasy
becoming totally porous. You wrote a myth for “La Town”: Can you describe it
for me?
Fei: Yeah, the myth is that there is this
story of “La Town.” This is a work of total fiction. There is no “La Town” in
the world, but according to the myth it is a town that has existed in many
different parts of the world in many different time periods.
Rail: How do you create a universal town
that is also outside of time?
Fei: In a literal way, I combined models
from many different cultures and time periods. I mixed them all together. So
there is a German supermarket that has a deal on bratwurst; there is a
McDonald’s; there is the movie theater playing Gone with the Wind; there is the
famous fountain from Nuremberg, “The Little Gooseman”; there is Santa Claus
with his sleigh and a high-speed train.
Rail: Did you build all these models?
Fei: No. [Laughs.] I bought all the models
from the Internet, then when they got to my studio I distressed each one by
hand, which is why everything looks so broken, like after a disaster. The
combination of all of these cultural signifiers makes it impossible to tell
where or when “La Town” is occurring. And of course different audiences
identify with different things. Americans notice Gone with the Wind; people
from Denmark notice the “Gooseman” statue. It is like a global town.
Rail: And the little wax figures in the
film, they are from the Internet as well?
Fei: Yes. There is a famous German model
company that makes these things for train sets. They sell all these figures to
go with the train sets. They have thousands and thousands of characters.
Rail: It’s like a language in figurines and
you’re writing a story with them.
Fei: Well, I didn’t have a script or
anything when I started. I just selected characters I thought were interesting.
Then I separated them into a lot of categories like men, policemen,
businessman, sex worker, and I started to match them up to create little
scenes. That’s how the story came together, very organic, one piece at a time.
Rail: In one scene the high-speed train has
run over one of Santa’s reindeer. The train is off the tracks and the animal is
covered with blood and Santa is just sitting there on his sleigh. Tell me about
that scene.
Fei: The high-speed train is very well
known in China now. At the time I was making this work, a high-speed train
crashed and was all over the news. Having the crashed train related to the
contemporary situation.
Rail: Tell me about how you distressed the
models. I noticed that in the German supermarket there was a bloody mob at the door—
Fei: This was very interesting for me. I
used a thin-leaf pen to paint their tiny faces. I would make them bloody, or
dirty; sometimes I would cut their hand or attach something to it. This is the
first time I’ve worked in this way with my hands. It’s going back to a very
traditional way of working.
Rail: How did that process feel to you?
Fei: Interesting. I’ve directed a lot of
videos, but that’s so different. This was a return to painting in some way. I
spent a few months distressing the models and figurines and building the sets.
I needed to download a lot of information because I don’t have this kind of
special knowledge. I’m watching videos on how to make water. I mean, I want to
make a river. So they say, buy this liquid and buy that liquid and put them
together and wait 24 hours. It’s very funny to me because I studied art, but I
never tried anything like this before.
Rail: The trailer of “La Town” reminded me
of a detective story and in detective stories there is always someone searching
for the truth, trying to piece together various bits of information to figure
out some larger truth. At the beginning of the trailer there is a line that
pops on the screen and says, “This film contains truth.” So I’m curious, what
truth is at the heart of “La Town” that is contained in the film and is waiting
to be uncovered?
Fei: Ah, what is the relation between truth
and myth? Or reality and fantasy? If you go back to my old work, “RMB City,” it
talked about reality and the virtual world. Here the virtual world is replaced
by a mythical world. I created a myth of a town, like a story by the Italian
writer Italo Calvino.
Rail: Calvino was an inspiration?
Fei: He wrote a book called Invisible
Cities that has something to do with the truth people cannot see in the real
world. One of the unanswered questions of “La Town” is why is it dark? What
happened here? The town looks like it has suffered an attack; there is so much
destruction. But in the story I don’t say anything about why it looks this way,
or any clues as to what happened. I just focused on the conditions of the town,
of the people who live in it, the human condition of the town.
Rail: It seems like the town itself could
be a character. When you were formulating this myth, how did you think of the
relationship between the town and the people who inhabit the town?
Fei: I think it’s mostly about the human
condition, the sense of feeling. Even though it’s a theatrical work, it’s quite
real on an emotional level. The people, they just try to live. That’s all. Even
though their world is in disaster, they just try to keep living. What else can
they do?
Rail: Tell me about the dialogue in the
film.
Fei: For me this is another very
interesting part. There is a female and a male and they have a discussion. The
discussion is in French, with English subtitles.
Rail: French? [Laughter.] Why French?
Fei: [Laughter.] Two reasons. It adds
another layer to the film, and because I am referencing the French film
Hiroshima. The screenplay was written by the female writer, Marguerite Duras.
It’s a love story, sort of, between a French girl and a Japanese man. Their
conversation is very poetic and mostly detached from the film; the people
speaking do not appear in the film.
Rail: They are disembodied voices, in other
words?
Fei: Yes, and the man spends most of the
time contradicting the woman. For example, she’ll say “I saw something in town
today.” And he’ll say, “No you didn’t. You imagined it. You made it up.” So
there is this continuing discrepancy between what is real and what is not.
Rail: That fine line between reality and
fantasy is a thread you’ve traced for many years, as far back as CosPlayers
(2004).
Fei: Yes, but in this film the people don’t
really have time for fantasy. Or maybe they use it just to survive. Their world
is post-apocalyptic. Maybe their reality has outpaced their imagination, so
they just try to survive.
Rail: It’s an interesting notion of
survival. I’ve read that in extreme conditions entertainment can function as a
necessary tool to survive. It keeps the mind from unwinding and getting really
depressed. Thinking about entertainment, I’m remembering your last exhibition
here, Playtime, was partly inspired by the forms of entertainment you saw your
children watching. Of course, the raw materials of “La Town” could be considered
toys. Was children’s entertainment a form of inspiration for this work?
Fei: No, I don’t think so. But there are
certain themes in every artist’s work that recur, and what makes it interesting
is how they evolve. You get more mature about life, you have kids, you have
marriage; you start to think about life differently than you did before. I
think in some ways “La Town” compressed many ideas I had in other works. But
no, my son can’t play with this artwork, even though I did steal his fire
engine! [Laughter.]
Rail:
Well in a sense would you say this work functions as a kind of
self-portrait?
Fei: I think every work is a self-portrait.
But for me, I guess this piece is most closely related to my 2007 work,
“i.Mirror.” You can find it on Youtube. It is about my character watching the
world, asking why? Why is the world this way? It’s the perspective of someone
at the end of their 20s, the end of their youth. Now I have some answers to how
I understand the world. If “i.Mirror” showed the perspective of the end of
youth, I think this film comes out of the perspective of motherhood. New
motherhood.
Link: http://www.brooklynrail.org/2014/10/art/cao-fei-with-charles-schultz